![]() Ula has an alt that does blacksmithing as well, so I made the choice, when he made it high enough level, to split off and specialize in weaponry. Unlike retail WoW, there is no xp for harvesting, so he has managed to progress. I have been able to keep him moving along by sending him out to harvest ore on his own. Viniki, tank for the current incarnation of the instance group, is my blacksmith. But I have a leather worker, an engineer, and a blacksmith that I have pushed along into the mid-200s for skill levels. Most of the alts just have two harvest professions. So it will come as no surprise that I have several characters who have picked up and pursued trade skills in WoW Classsic. I start on a new server and crafting is on the menu. Even in games where I have done it before. Every brief moment of profitability and convenience at having investing in crafting is far outweighed by the cost and effort.Īnd yet, knowing this in the logical and analytical portion of my brain, every single time I start an MMORPG I immediately start on crafting. At most, pick up a harvesting skill or two and just sell stuff you get and use the money you make to buy things you need. Despite more than 20 years of fumbling with them halfheartedly and having them draw off huge amounts of play time and in-game resources, I still jump right on them every time. I am unable to resist the lure of crafting and trade skills in MMORPGs.
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